The Uncanny Valley Hypothesis and beyond

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour?

The Uncanny Valley Hypothesis and beyond

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.

More Books:

The Uncanny Valley Hypothesis and beyond
Language: en
Pages:
Authors: Marcus Cheetham
Categories:
Type: BOOK - Published: 2018-03-19 - Publisher: Frontiers Media SA

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative
The Uncanny Valley in Games and Animation
Language: en
Pages: 236
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the
Uncanny Valley
Language: en
Pages: 288
Authors: Anna Wiener
Categories: Biography & Autobiography
Type: BOOK - Published: 2020-01-14 - Publisher: MCD

A NEW YORK TIMES BESTSELLER. ONE OF THE NEW YORK TIMES'S 10 BEST BOOKS OF 2020. Named one of the Best Books of 2020 by The Washington Post, NPR, the Los Angeles Times, ELLE, Esquire, Parade, Teen Vogue, The Times (UK), Fortune, Glamour, Town & Country, Apartment Therapy, Good Housekeeping,
An exploration of the Uncanny Valley and its consequences
Language: en
Pages: 7
Authors: Andrea Attwenger
Categories: Computers
Type: BOOK - Published: 2018-01-08 - Publisher: GRIN Verlag

Seminar paper from the year 2016 in the subject Computer Science - Internet, New Technologies, grade: 1.0, LMU Munich (Institut für Informatik), course: Hauptseminar Medieninformatik, language: English, abstract: Humans usually favor the company of beings similar to them and it is therefore natural to assume that with increasing human likeness,
The Uncanny Valley in Games and Animation
Language: en
Pages: 236
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the